Grant Leslie
Work/MEEA

Prototype product, interaction design

MEEA

A table first digital menu that gives guests more control, clarity, and confidence while dining.

Year
2025
Industry
UX Design
Team
3 Members
Duration
10 Weeks
MEEA digital menu hero

Problem

Restaurant guests leave feeling unsatisfied when their dining needs aren't met

Many restaurant customers leave feeling unsatisfied because their needs around ordering, communicating, and general knowledge about their food are not properly met, leading to a disappointing dining experience.

Solution

Give guests more control, clarity, and confidence while dining

Menu Browsing / Discovery

Explore the menu with clarity and confidence, without interrupting the moment.

Menu Browsing / Discovery
Menu Browsing / Discovery

Accessibility & Display Settings

Adjust the menu to match your comfort, from lighting and language to motion and visibility, directly at the table.

Accessibility & Display Settings
Accessibility & Display Settings

Payment & Checkout

Complete the check with clarity and ease, without disrupting the flow of the meal.

Payment & Checkout
Payment & Checkout

Exploration and Direction

Exploring how technology could improve the restaurant experience

We began by broadly exploring the restaurant industry and asking ourselves "how might technology improve the dining experience while maintaining familiar patterns of interaction"?

Our early concepts focused on mobile based solutions, including QR code payments and phone driven bill splitting. These ideas aimed to reduce friction around payment and make group dining more seamless.

Exploring how technology could improve dining

User Interviews + Insight Switch

Research revealed tension between convenience and presence

Through interviews and additional research methods, we uncovered a recurring theme: many guests felt uncomfortable using their phones during meals.

While digital tools were often introduced to make dining more convenient, many guests described moments where these interactions pulled attention away from the table. Rather than supporting conversation, phone based interactions frequently disrupted it.

Guests consistently expressed that phones often:

  • Distract from conversation
  • Feel socially inappropriate at the table
  • Interrupt the natural flow of dining together
Many guests felt uncomfortable using their phones during meals.

Design Response

Embedding a digital device inside a physical binding

In response, our team shifted toward designing a dedicated physical and digital product. Creating a menu that lives on the table itself.

Competitive Landscape + Opportunity

Industry norms help explain why this tension persists

Our analysis showed that many existing solutions are designed to optimize efficiency, speed, or transactions. While effective in operational contexts, these systems frequently depend on guests using personal devices during meals, reinforcing the same distractions surfaced during our research.

Recognizing this pattern clarified an opportunity: to design a solution that meets modern dining needs while reducing reliance on behaviors guests already find disruptive.

Competitive landscape and industry norms

User Persona

User persona - Mike

Mike

Personality Traits

  • Charismatic with high expectations
  • Business focused, detail oriented, efficiency is key
  • Strong respect for the art of the restaurant

Goals and Motivations

  • Impress his family, friends, and clients with the hottest dining on his dollar
  • Cater to the needs (allergies, preferences) of multiple people at the table
  • Have good timing and interactions with servers

Frustrations & Pain Points

  • Not being able to reach the server when needed
  • Lack of menu accessibility for different guests
  • Feeling out of control, misinformed or uninformed about mishaps

Low fidelity Exploration

Exploring structure and flow through early wireframes. These low fidelity wireframes were used to explore layout, hierarchy, and core interaction flows.

Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen
Low fidelity wireframe screen

Features + Testing

Designing features that support clarity, comfort, and accessibility

Accessibility & Display Settings

Guests tune the menu to their own needs, from brightness and contrast to language and motion.

Accessibility & Display Settings
Accessibility & Display Settings

Dish Preview & Transparency

Visual, ingredient focused previews make it easier to decide and reduce back and forth with servers.

Dish Preview & Transparency
Dish Preview & Transparency

Interactive Kids Menu

A playful version of the menu that keeps kids engaged while still supporting real ordering decisions.

Interactive Kids Menu
Interactive Kids Menu

Final Designs

Final designs

Final design screen
Final design screen
Final design screen
Final design screen
Final design screen