Prototype product, interaction design
MEEA
A table first digital menu that gives guests more control, clarity, and confidence while dining.
2025
UX Design
3 Members
10 Weeks

Problem
Restaurant guests leave feeling unsatisfied when their dining needs aren't met
Many restaurant customers leave feeling unsatisfied because their needs around ordering, communicating, and general knowledge about their food are not properly met, leading to a disappointing dining experience.
Solution
Give guests more control, clarity, and confidence while dining
Menu Browsing / Discovery
Explore the menu with clarity and confidence, without interrupting the moment.


Accessibility & Display Settings
Adjust the menu to match your comfort, from lighting and language to motion and visibility, directly at the table.


Payment & Checkout
Complete the check with clarity and ease, without disrupting the flow of the meal.


Exploration and Direction
Exploring how technology could improve the restaurant experience
We began by broadly exploring the restaurant industry and asking ourselves "how might technology improve the dining experience while maintaining familiar patterns of interaction"?
Our early concepts focused on mobile based solutions, including QR code payments and phone driven bill splitting. These ideas aimed to reduce friction around payment and make group dining more seamless.

User Interviews + Insight Switch
Research revealed tension between convenience and presence
Through interviews and additional research methods, we uncovered a recurring theme: many guests felt uncomfortable using their phones during meals.
While digital tools were often introduced to make dining more convenient, many guests described moments where these interactions pulled attention away from the table. Rather than supporting conversation, phone based interactions frequently disrupted it.
Guests consistently expressed that phones often:
- Distract from conversation
- Feel socially inappropriate at the table
- Interrupt the natural flow of dining together
Many guests felt uncomfortable using their phones during meals.
Design Response
Embedding a digital device inside a physical binding
In response, our team shifted toward designing a dedicated physical and digital product. Creating a menu that lives on the table itself.
Competitive Landscape + Opportunity
Industry norms help explain why this tension persists
Our analysis showed that many existing solutions are designed to optimize efficiency, speed, or transactions. While effective in operational contexts, these systems frequently depend on guests using personal devices during meals, reinforcing the same distractions surfaced during our research.
Recognizing this pattern clarified an opportunity: to design a solution that meets modern dining needs while reducing reliance on behaviors guests already find disruptive.

User Persona

Mike
Personality Traits
- Charismatic with high expectations
- Business focused, detail oriented, efficiency is key
- Strong respect for the art of the restaurant
Goals and Motivations
- Impress his family, friends, and clients with the hottest dining on his dollar
- Cater to the needs (allergies, preferences) of multiple people at the table
- Have good timing and interactions with servers
Frustrations & Pain Points
- Not being able to reach the server when needed
- Lack of menu accessibility for different guests
- Feeling out of control, misinformed or uninformed about mishaps
Low fidelity Exploration
Exploring structure and flow through early wireframes. These low fidelity wireframes were used to explore layout, hierarchy, and core interaction flows.















Features + Testing
Designing features that support clarity, comfort, and accessibility
Accessibility & Display Settings
Guests tune the menu to their own needs, from brightness and contrast to language and motion.


Dish Preview & Transparency
Visual, ingredient focused previews make it easier to decide and reduce back and forth with servers.


Interactive Kids Menu
A playful version of the menu that keeps kids engaged while still supporting real ordering decisions.


Final Designs
Final designs




